1 month
Product Designer
Product Owner, UX Research
5X increase to product understanding

If we can increase activation rate for Same Game Parlays for new customers, it will have a meaningful impact on our revenue.
We were provided with data from the product team that showed Same Game Parlays (SGPs) was the most profitable product available to customers through FanDuel Sportsbook. At the same time, the data also showed that SGPs had one of the lowest adoption rates for new sports betting customers.
Create and test experiences for new FanDuel customers to learn and adopt the Same Game Parlay feature.
As part of our testing, we spoke with 8 customers and asked them to simply define what they thought Same Game Parlays were. The user definitions were mostly incorrect and in some cases not even close.

As well as asking customers to add their own definition to same game parlays, we also presented the correct definition and asked them to rate their understanding between 1 and 5. The average score was 1.9.
The same group of customers also went on to say that they didn’t feel comfortable throwing away money on something they didn’t
understand. Other reasons included the feeling that there was greater risk, they were more comfortable with other bet types, and the time associated with making an SGP bet.
The UX research team knew from other studies and from direct feedback that visuals engage them, concise information is important (no long blocks of text). They also like learning by doing.
The entry point was a new type of promo card embedded in the betting list. We positioned the promo card here to maximise eye balls on the education for this bet type. We would have some logic around this card so that it wouldn't be shown for customers who have already placed a bet of this type.
We created an exit point which took customers to the position where they could easily place an SGP bet with the sport type that they enjoy most. The sports offered to customers to choose from would vary based on the time of year to account for sport seasons starting and ending.

We created 3 different prototypes to test our theories around what was the best way of delivering education to customers. This was based off of education types that we had explored by trying direct and indirect apps in the market.
We wanted to see whether a single screen with a simple description of the feature might be enough for customers to understand the SGP bet type. This followed the same pattern that we used for other features in the app. We knew it would be quick and simple to implement with minimal engineering time.
The UX research team knew from other studies and from direct feedback that visuals engage them, concise information is important (no long blocks of text). They also like learning by doing.
The UX research team knew from other studies and from direct feedback that visuals engage them, concise information is important (no long blocks of text). They also like learning by doing.
We sent out 11 unmoderated tests to customers to test the education prototypes. The stepped and video variants had the most positive feedback and with the entire experience, end to end, had an SGP understanding score of 4.27. That's over 3 rating points more than when we started prototyping new ways of explaining the bet type.


My inbox is always open to people looking to collaborate on interesting projects. Send a message to
stuartwalker559@gmail.com


Stuart Walker
Resume
Contact
1 month
Product Designer
Product Owner, UX Research
5X increase to product understanding

If we can increase activation rate for Same Game Parlays for new customers, it will have a meaningful impact on our revenue.
We were provided with data from the product team that showed Same Game Parlays (SGPs) was the most profitable product available to customers through FanDuel Sportsbook. At the same time, the data also showed that SGPs had one of the lowest adoption rates for new sports betting customers.
Create and test experiences for new FanDuel customers to learn and adopt the Same Game Parlay feature.
As part of our testing, we spoke with 8 customers and asked them to simply define what they thought Same Game Parlays were. The user definitions were mostly incorrect and in some cases not even close.

As well as asking customers to add their own definition to same game parlays, we also presented the correct definition and asked them to rate their understanding between 1 and 5. The average score was 1.9.
The same group of customers also went on to say that they didn’t feel comfortable throwing away money on something they didn’t
understand. Other reasons included the feeling that there was greater risk, they were more comfortable with other bet types, and the time associated with making an SGP bet.
The UX research team knew from other studies and from direct feedback that visuals engage them, concise information is important (no long blocks of text). They also like learning by doing.
The entry point was a new type of promo card embedded in the betting list. We positioned the promo card here to maximise eye balls on the education for this bet type. We would have some logic around this card so that it wouldn't be shown for customers who have already placed a bet of this type.
We created an exit point which took customers to the position where they could easily place an SGP bet with the sport type that they enjoy most. The sports offered to customers to choose from would vary based on the time of year to account for sport seasons starting and ending.

We created 3 different prototypes to test our theories around what was the best way of delivering education to customers. This was based off of education types that we had explored by trying direct and indirect apps in the market.
We wanted to see whether a single screen with a simple description of the feature might be enough for customers to understand the SGP bet type. This followed the same pattern that we used for other features in the app. We knew it would be quick and simple to implement with minimal engineering time.
The UX research team knew from other studies and from direct feedback that visuals engage them, concise information is important (no long blocks of text). They also like learning by doing.
The UX research team knew from other studies and from direct feedback that visuals engage them, concise information is important (no long blocks of text). They also like learning by doing.
We sent out 11 unmoderated tests to customers to test the education prototypes. The stepped and video variants had the most positive feedback and with the entire experience, end to end, had an SGP understanding score of 4.27. That's over 3 rating points more than when we started prototyping new ways of explaining the bet type.


My inbox is always open to people looking to collaborate on interesting projects. Send a message to stuartwalker559@gmail.com



Stuart Walker
Resume
Contact
1 month
Product Designer
Product Owner, UX Research
5X increase to product understanding

If we can increase activation rate for Same Game Parlays for new customers, it will have a meaningful impact on our revenue.
We were provided with data from the product team that showed Same Game Parlays (SGPs) was the most profitable product available to customers through FanDuel Sportsbook. At the same time, the data also showed that SGPs had one of the lowest adoption rates for new sports betting customers.
Create and test experiences for new FanDuel customers to learn and adopt the Same Game Parlay feature.
As part of our testing, we spoke with 8 customers and asked them to simply define what they thought Same Game Parlays were. The user definitions were mostly incorrect and in some cases not even close.

As well as asking customers to add their own definition to same game parlays, we also presented the correct definition and asked them to rate their understanding between 1 and 5. The average score was 1.9.
The same group of customers also went on to say that they didn’t feel comfortable throwing away money on something they didn’t
understand. Other reasons included the feeling that there was greater risk, they were more comfortable with other bet types, and the time associated with making an SGP bet.
The UX research team knew from other studies and from direct feedback that visuals engage them, concise information is important (no long blocks of text). They also like learning by doing.
The entry point was a new type of promo card embedded in the betting list. We positioned the promo card here to maximise eye balls on the education for this bet type. We would have some logic around this card so that it wouldn't be shown for customers who have already placed a bet of this type.
We created an exit point which took customers to the position where they could easily place an SGP bet with the sport type that they enjoy most. The sports offered to customers to choose from would vary based on the time of year to account for sport seasons starting and ending.

We created 3 different prototypes to test our theories around what was the best way of delivering education to customers. This was based off of education types that we had explored by trying direct and indirect apps in the market.
We wanted to see whether a single screen with a simple description of the feature might be enough for customers to understand the SGP bet type. This followed the same pattern that we used for other features in the app. We knew it would be quick and simple to implement with minimal engineering time.
The UX research team knew from other studies and from direct feedback that visuals engage them, concise information is important (no long blocks of text). They also like learning by doing.
The UX research team knew from other studies and from direct feedback that visuals engage them, concise information is important (no long blocks of text). They also like learning by doing.
We sent out 11 unmoderated tests to customers to test the education prototypes. The stepped and video variants had the most positive feedback and with the entire experience, end to end, had an SGP understanding score of 4.27. That's over 3 rating points more than when we started prototyping new ways of explaining the bet type.


My inbox is always open to people looking to collaborate on interesting projects. Send a message to stuartwalker559@gmail.com
